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Make sure to pack a few antivenom to deal with spider enemies and a few holy water for Curios. Ruins – This is perhaps the most straightforward map type.However, neither antivenom nor holy water are needed. An extra shovel or two can assist with barnacled chest curios. You should bring many bandages since the enemies here are fond of causing bleed effects. For example, take no less than four but more may be necessary due to the type of curio interactions. Cove – Herbs are paramount here, so take a good amount.Herbs again can provide food, but should not be necessary for survival. Holy water can also be used in battle to buff your resistances and to gain some loot from a pile of bones. A couple of spare torches can be used to burn scrolls. Warrens - Similar to the weald, there are bleed and blight to consider, so take those same items.Two holy water can be useful, but not always, and curio interaction with herbs often provides additional food. Extra bandages can be used to cure bleed and on curios. Weald – Since shallow graves are more common here, consider taking two extra shovels, two to three antivenom to cure blight and also to use on curios.Long Map: 24 food, 16 torches, 4 shovels, 4 keysĪs for specialty items for curios, the following is safe for each specific map type:.Medium Map: 16 food, 10 torches, 4 shovels, 4 keys.Short Map: 8 food, 6 torches, 2 shovels, 2 keys.As it stands, the following items are the bare minimum that should be taken: Players simply do not have the funds to lavishly equip all expeditions with limitless items. In practice, this is unrealistic because of budgetary concerns.
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In theory, you could load up on all the provisions to minimize the risk associated with curios.
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